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Explore a strange world full of colorful friends and foes. Navigate through the vibrant and the mundane in order to uncover a forgotten past.


When exploring the overworld, the game is played from a top-down perspective. It features side-quests and puzzles for the player to solve, which allow them to gain rewards and skills. Weapons and items which benefit the party can be obtained throughout the game, including via purchasing them using the game's currency, Clams. Outside of battle, the party can heal and save by encountering a picnic blanket, associated with OMORI's older sister Mari.


The titular main character, OMORI, awakens in the "White Space", a small white room he has lived in "for as long as [he] can remember." Waking up in bed, Sunny discovers he is moving out in three days and goes downstairs for a midnight snack. Confronted by a nightmarish hallucination symbolizing his fear, he dispels it by calming down and returns to bed with his steak knife.


If the player answers Kel, then confronts Basil on the final day, Sunny and a mentally unstable Basil attack and fight each other, where in the midst of the fight Sunny gets stabbed in the eye by Basil using his garden shears and both of the boys pass out. While unconscious, Sunny recalls his memories with Mari and his friends and faces OMORI. Refusing to die, OMORI defeats him and the player encounters a game over screen.

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